Should subsurface work with translucent blend mode with ray tracing enabled?

Can the Subsurface shading model work with the Translucent blend mode with ray tracing enabled?

Right now, I’m setting up a layered material, and I want translucency and subsurface to work simultaneously but on separate layers. For example, the base layer is glass (translucency) while the top layer is snow (subsurface).

With the post processing volume’s translucency set to raster, the subsurface color affects the snow as expected. But with the translucency set to ray tracing the subsurface color has no effect. Translucency works as expected in both raster and ray traced modes.

The master material’s lighting mode is set to Surface TranslucencyVolume.

EDIT: Using editor version 4.26.2

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