Should I use World Partition/Composition for median-sized world?

Key points:

  • The map size would be around 1.5km x 1.5km.
  • Neither an entirely open world nor totally linear corridors. It’s somewhere in between.
  • Low-poly models all around, targeting lower-end PCs
  • Landscape may be used sparingly but mostly it will be static meshes.

If it was year 2030 I will certainly go nuts with world partition but right now it’s still lacking some crucial features and quite unstable, thus I retract back to the old level system with world composition, which seems stable enough yet unfinished and there aren’t many released games using that?(not sure if early Fortnite uses WC). The thing is, I’d really like to utlize the convenience of distance-based streaming but it comes with its limitations compared to manual setup in regular old-fashioned level streaming.

So is it worth going for WP or WC in a case like this? Any suggestions are appreciated.