I have a multiplayer FPS similar to overwatch with lots of different characters
Should I
Put abilities in each character class
Or
**Work out how Gameplay Ability System works and use it **
I have a multiplayer FPS similar to overwatch with lots of different characters
Should I
Put abilities in each character class
Or
**Work out how Gameplay Ability System works and use it **
The Gameplay Ability System has client prediction and other server optimising stuff but is the ability system the only easy way to effectively implement abilities