I am very new to Unreal Engine and coding in C++, and I’m wondering if I should use the IsA<> method for checking the class type of an actor instead of casting. Is it better for performance, or should I cast instead?
My code looks like this:
void ATD_MinigunTower::OnOverlapBegin(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
{
if (OtherActor->IsA<ATD_Projectile>) return;
if (GEngine) GEngine->AddOnScreenDebugMessage(-1, 1.5f, FColor::White, TEXT("Overlapping!"));
Targets.Add(OtherActor);
}
Any feedback would be greatly appreciated!