im embarking on a new project aiming to complete and release in about a year. Should i start on UE5 or UE4?
Ive done some prototyping on another engine but feel the graphics quality is lacking so im switching back to unreal after a long hiatus.
ide love to hear an answer from an unreal dev. i know how long it took from ‘Rocket’ to a workable version of UE4 so im concerned about UE5 timeframes.
UE5 isn’t totally ready for “full” production, there’s no knowing what’s going to break between starting work now and full release early next year.
That being said if you’re after a great presentation while having limited resources, UE5 is definitely better than UE4. Lumen just kind of “works” for great lighting in many cases, and Nanite makes things look great for cheap, if you’ve got a rather specific workflow in mind (kitbashing only basically). So maybe if you don’t mind spending a few months to figure out what you’re doing before you really get into it, I’d go with UE5. It should be fully released and stable for a decent while before you’re planning to release.
Unless there’s something you actually need in UE5 then stick with UE4. The main new graphical features require higher minimum requirements so if you don’t need those then you’d be using the same graphical feature set that’s already available in UE4 so there would be no reason to use an early access engine that’s not as stable.