Should I switch to C++ for character movement replication in late 2024

Hello there,

I’m doing my first real multiplayer project, and I seems like c++ would be way more effective and less tedious to use for replication.

I would like to know if it is worth it to have at least an hybrid approach especially considering this is my first “big” project.

And if it is, what resources could I use to lean to use it (note that I only know python and blueprints) ?

Thanks in advance.

The hybrid approach is the best choice in my (and not only my) opinion. Blueprints save development time and add convenience in many aspects. But if you need more control over the code, or there are performance issues, then C++ is your best friend.

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