Hello all,
Pretty new to this but I was trying to create a single player game with a lot of different levels(like 50+). It is sort of like each level is a little obstacle course for the character to move through. Once the character gets to the end of the current level I want it to move on to the next level. The question I have is it better for performance and workflow to have the levels contained within the same actual UE4 Level, hiding things I don’t need and destroying old actors of previous levels. Or would it be better for it to load up a completely new UE4 Level and start from a blank canvas?
Thank you for reading!