To get same color tone between image creator and UE4 I could do the following,
- Create image in linear gamma and use it as it is within UE4.
- Create image in sRGB color space which is 2.2 gamma and then in UE4 modify the RGBCurve from 1.0 to 2.2 and tick sRGB.
Which one is better and why?
So far I’ve always use 2.2 gamma and let UE4 modify it but I’m not sure if it is best approach but I’m not sure if it is better than just use linear gamma and not worry about conversion.