"Shot" console command gives a different result to F9 (screenshot button) when in VR

In the documentation it says:

“The standard screenshot feature is accessed via a console command called Shot (default key binding is F9)”

Pressing F9 gives me a full screenshot that is exactly what I see on the monitor (full screen single eye or spectator camera whichever I am using). Using a button on the controller to run the console command “Shot” in a blueprint gives me a picture of both left and right separated eyes.

I take it that it should be the same result?

Thanks in advance!


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I have a similar issue. F9 behaves differently than the ‘shot’ command. F9 captures UMG widgets, while the ‘shot’ command doesn’t. This is strange, as the docs claim that F9 is a key binding for the ‘shot’ command.