Shot/Camera "no shot" When Rendering Level Sequence in Movie Render Queue

5.2 THIS WORKS

I have updated to 5.2.1 - still not working. Tried everything from above. Still have “no shot” before camera names. Unfortunately, I can’t use MRQ as cameras are not recognised. I don’t know what to do. I’m in total despair. Trying to find a solution for the second day already.

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Sequencer/+Track/Camera Cut Track/Add your camera to Camera Cut Track

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This one for the win. They probably had tracks ontop of one another. I just had the same issue but I deleted everything on the track and started over, everything was working again. Sometimes stacking stuff ontop of another (usually forgetting or by mistake, you get these issues). Thank you Ruslan_Kostiuk.

To find the solution, I copied and pasted the error message into chat GPT (highly recommand this method), and it provided me with the solution. My media sequences were not aligned to a full frame, probably because I hadn’t properly enabled the ‘snap’ option as mentioned earlier. Once everything was aligned precisely to frame 000 (you need to zoom in a lot to be precise or activate the ‘snap’ function and configure it correctly to snap elements to full frames rather than sub-frames), the rendering proceeded correctly.

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I managed to troubleshoot mine by making sure that the sequencer fps matches the output frame rate so check what framerate you are using at the sequencer and change the output framerate settings before you render.

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This is actually just a glitch with the Movie Render queue. It will almost always show as No Shot when you expand your job. Just ignore it. If you find that your output is blank, then you need to make sure your camera is added to the Camera Cuts by clicking on the + and selecting your camera. That should be the only thing you need to do. Even with a properly rendered shot, mine still says No Shot Camera Actor.

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No matter what I did the video files always appear empty in media players, this did not happen before.

However, if I open them using video editing software the video files are in fact not empty and the videos did render, even though it always says no shot.

Thank you all for this thread. I have spent 10 hours trying to work out why my camera was rendering a totally different move for the first half of it. Tried everything on every forum I could find, recreated a new camera with a totally new move. Still the same issue. Really strange. Turned out it was to do with using additive transforms. I like to use quite a few to get nice complex moves with very few keyframes. I had to get a new camera for the first half of the move, and insert that into that area of my camera cuts track, then copy those keyframes from the broken one, and let the broken one take over after that. Confusing and so strange, but it works seamlessly now!

The solution for me was to drag the green bar to the beginning of the shot it was at the end for some reason

谢谢,他对我很有用,我也大概明白了其中的原理

these are the solutions thanks

This one worked for me. Thank you.

Nice. It worked !