High, relatively new to Unreal and working on an ArchViz project. I have an issue with the amount of shortrangeao being applied in Lumen scenes.
In short the effect in the corners of the room is too strong and not realistic at all. I can disable this in the editor using cmds or by disabling in show > Lumen > Short Range Ambient Occlusion.
One step further is enabling hardware ray tracing and playing with the normal bias value
r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing 1
r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing.NormalBias 2
how do I get these settings to persist after reloading the editor and be applied in my builds though? I’ve tried adding thsettings I want to use to the defaultGame.ini but this doesnt seem to work.