Shooting wide open on Emissive Materials causes Artifacts / Flickering

I think this was already a known issue before UE5 Preview.
However, it’s very important for any rendering.

Shooting with a wide-open lens (for example F-Stop 2.8) and having an emissive material that glows, is causing a lot of artifacts and flickering. You can see the light flickering even without using the render queue.

Thanks for the constant improvements, appreciate it!