Summary
I am experiencing a major gameplay issue in my UEFN map related to HLOD and collisions. Specifically, when players are far away, they can shoot through walls made with Fortnite-provided props. This issue only occurs when HLOD is enabled. For custom props and shapes, the collision works perfectly fine, even at a distance.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
1-Create a build using Fortnite-provided props (e.g., walls, floors).
2-Enable HLOD to reduce memory usage.
3-Test the map by having a player shoot at another player standing behind a wall from a long distance.
4-Observe that the player can be shot through the wall when far away.
Expected Result
Players should not be able to shoot through walls, regardless of the distance or whether HLOD is enabled.
Observed Result
When HLOD is active and players are far away, they can shoot through walls as if the walls do not exist.
Platform(s)
All
Island Code
7314-4269-5911