Shooting arch particle beam effect - problem

Hey guys,

I am having a slight problem at the moment, I’m trying to recreate a sort of arch for a slingshot using particle beam - but I am having trouble finding where I can manually scale the beginning of the arch to make it a bit thicker so its possible to see
transition.
Here is what I have so far… pretty simple really.

Hey Alfredgolovanov -

You can use the Taper Section of the BeamData Module to add some thickness to the beginning of your arc. You will need to set it to a Constant Curve think of 0 as your Beginning and 1 as your End. Let me know if you have any problems.