What is the point of the TaskAlwaysTrue at the end up the AttackSequence node? Since its the last task in the sequence doesn’t it make returning true there pointless? If it reached to execute that then the sequence would return true without even executing it. What am I missing? This is in 4.12 ShooterGame BotBehavior tree.
For me it makes sense what you say. I dont either see the effect of the TaskAlwaysTrue in the AttackSequence.