Shipping build crashes with DX12 and Raytracing enabled

Adding “r.ShaderPipelineCache.Enabled=0
r.ShaderPipelineCache.StartupMode=0” to DefaultEngine.ini and deleting %localappdata%\<ProjectName>\Saved\<ProjectName>_PCD3D_SM6.upipelinecache worked for me as well. Just adding feedback. Thanks!

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