Someone said in another forum that this problem is caused by Intel 13th and 14th issues…is that true? I have i9 13900k and getting same error after launch compiled game in UE 5.5.1.
I had turned on megalights and started getting this problem. Disabling megalights in the Project Settings and unchecking the megalights box in the individual lights in the scene didn’t completely disable it. What seemed to fix it for me was adding “r.MegaLights.Allowed=0” to the DefaultEngine.ini.
Adding “r.ShaderPipelineCache.Enabled=0
r.ShaderPipelineCache.StartupMode=0” to DefaultEngine.ini and deleting %localappdata%\<ProjectName>\Saved\<ProjectName>_PCD3D_SM6.upipelinecache worked for me as well. Just adding feedback. Thanks!
Still not working for me. :S Does that require megalights to be set off? Tried to add allowedconfigfiles in defaultgame.ini but not sure if it have efffect.
That worked for me, though I don’t fully understand the ramifications of disabling the option. I noticed that the .upipelinecache file doesn’t get generated in the localappdata/project/saved/ folder anymore.
Does this mean that it’s having to recompile the shaders on load every time, if that setting is disabled?
This for me also works. It faster load game, but seems about 10-20 procents your game use more space on SSD or HDD (because it not compresing some files, how I see…