hello everyone. i have a big problem with the shipping build. initially i thought the problem was only with the 2d capture scene, instead i also found the problem with a simple flipbook made in widget material. i tried to delete all the post processes, i tried in the project by setting jmpostre dpi game mode true, i tried the no mimap and render texture settings, i tried to remove all the graphic settings like anti aliasing, blur and various filters. i tried to create a post process to set the blur type values to 0, but nothing. the curious thing as you can see in the video and photos is that in the editor version everything works perfectly, but when i launch the game with the shipping build set the result is that blur. can someone help?
are the pictures blurry in lower scalability settings. Try setting scalability to low in editor .
I tried. no change
In texture “compression” settings try user interface 2d, and in “mip gen” settings try sharpen0. Other than that no idea.
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I solved with this About Texture Group : 2D Pixel (unfiltered) - #3 by AngusMiso