thanks for your reply! i know that Texture does have a Filter “Nearest” to edit ,
,but in Render target texture,i have to check Auto Gernerate Mips then change the Mips Sampler Filter to Nearest , but that doesn’t work for me after shipping build
same here wondering what is the difference between dev and ship build in texture sampling.
BTW, im using Unreal 5.1.1 .