About Texture Group : 2D Pixel (unfiltered)

thanks for your reply! i know that Texture does have a Filter “Nearest” to edit ,


,but in Render target texture,i have to check Auto Gernerate Mips then change the Mips Sampler Filter to Nearest , but that doesn’t work for me after shipping build :frowning:

same here wondering what is the difference between dev and ship build in texture sampling.

BTW, im using Unreal 5.1.1 .

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