Hihi, Im working around with pixel painting ,
and i run into a problem that my render target get blur after SHIPPING BUILD.
everything works fine in editor and Development build .
i tried using simple texture with 2D pixel (unfiltered), setting the Filter to Nearest.
and it gets blur too in shipping mode,
so maybe theres an issue with 2D pixel texture group in shipping mode?
Hello, just to latch on to this thread. Our entire game is pixel art textures and we are seeing the same thing. We are using the 2D pixel (unfiltered) group and everything looks good in Editor and Dev builds but in Shipping builds it look blurry. We have found that if we manually change the filter type on each texture from Default (from Texture Group) to Nearest it seems to work. But that is not a good long term answer and not what I would expect to happen, especially since the behavior is different between Dev and Shipping builds. We would also like insight into this.
,but in Render target texture,i have to check Auto Gernerate Mips then change the Mips Sampler Filter to Nearest , but that doesn’t work for me after shipping build