Hello all. I recently got drunk and posted about my ambition to make a ship building game. Having sobered up and realised that the project was beyond the scope of my ability, I’ve decided to start with the basics and I’d like to ask a few questions to help me out in my quest to build what amounts to a World of Warships ripoff.
Now, a quick disclaimer - my computer is currently down, so some of the questions I ask are going to sound completely stupid because I can’t actually access UE4 to answer them myself. That being said, here’s what I’m trying to do:
Firstly, before my computer died, I had a basic ship hull with a camera setup, and now I’d like to make an ocean for it to float on. My current version is 4.26, which as far as I’m aware now has built in water.
The first questions I’d like to ask are related to how to implement the ocean into the world. I’ve seen a few videos in my smartphone, and the best method appears to be to spawn water planes around the player and have them instance a number of times into the distance with decreasing LODs to save computing power.
First question is (and this is why I posted the disclaimer) does UE4.26 have water planes that I can use for this purpose, or am I better off simply adding a geometric plane mesh and setting up the material myself?
I’ll ask more questions as I get further into the project and share updates. Thank you for any and all answers.