Shiny Texture

Hi! I am developing a game that requires solid color textures. I import a .png of my solid color and use it as a ground material, unfortunately, it is quite shiny, and not a realistic looking ground texture. Any advice on how to make a texture less shiny?

Thanks very much!

Connect a constant vector with a value of 0 to the specular link :slight_smile:

Leave the specular alone but bump up the roughness. Constant value of 1. should do fine.