I am trying to learn PBR workflow. So i decided to test one of my old Table model. I first baked out the normals in xnormal then I textured it in ddo. After that I imported the mesh using the fbx pipeline as documented in the UE4 documentation. Asides from albedo and normal texture, i drag and dropped the other texture files and imported them in the engine.
The result wasn’t looking the same as i got in the 3do previewer.
The shiny reflective parts weren’t reflecting at all. The top gold piece and mirror.
I used a very simple shader setup, just plugging in the maps to the slots. I attached some screen shots.
So what am i doing wrong? How can i fix this ?
Thanks in advance.
ddo screen shot