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Shiny plastic and TLM surface

Hello everyone,

I was working on some plastic bags for my scene, and i saw this link in a thread : https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Transparency/index.html

I’m a bit annoyed, because i can’t actually use TLM lightning, as you will see in the attached piece: Capture.PNG

Did that feature name changed ?

Thanks by advance.

Where did you see “TLM_Lighting”… was it from the thread you mentioned because its not in the doc you linked. It has TLM_Surface which should be the same as surface perpixel above.

Our translucency doesn’t really have great specular so I would probably either make the plastic opaque or use a fake cubemap to make it shiny.

一样的,我也找了很久,但是没有找到。我还以为我用的是假引擎