Evening All,
Bit of a weird one, i’ve noticed that my AI characters seemed to be bumping into walls when the navmesh shouldn’t allow them too, in editor its fine and there is a lot of space between the walls and the edge of the nav mesh but when I simulate and view the nav mesh, it’s seemingly shifted?
I wouldn’t even know where to start looking for settings that could be affecting this, any ideas?
In Editor (not simulating)
PIE - detached from Character:
Thanks in advance
**Edit - I have tried rebuilding the paths but this still occurs

