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Sharpen shadows on a direct static light

Hello.
Can anybody help me with this ugly and sharpen shadows casting by my sun?

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By the way, taking a screnshot is the only way to make a static render, or is there another way to do it.

Thank you!

Increase lightmap resolution of the floor and the walls(decrease the value if it they are BSP’s.)
More info here: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums

Wow! So easy!
Thank you so much!