I have a slight problem with packaging my project (still work in progress, so it’s not a immediate problem).
When i package to Win64 (probably on other platforms too), i get a sharedpointers error (IsValid() in SharedPointers.h)
I assume the fault is my plugin, but the 2 entries in the stack which refer to my plugin are without debug information.
Is there a way to get the debug info at packaging? Since i don’t know what causes it and it runs just fine in PIE mode, i’m bit at a loss here. Also what i would like to know is, what’s causing this type of error? (I don’t really use SharedPointers conciously)
Not exactly my problem. While packaging the game is apparently executed, but fails with the IsValid() error in SharedPointer.h (line 712 iirc).
Since it doesnt finish packaging, i cant possibly debug the packaged game.
I’ll provice the stacktrace in a few hours, i think it makes clear what’s missing.
But thx for the links, i probably need them in the future