Shared GPU Memory Maxed Out

The thing is there’s no reason the GPU memory should be maxed out suddenly. And with the Unreal crash logs stating the same thing that windows task manager shows I think they’re related.

I’ve tried the Render Resource Viewer that you showed and it looks exactly like yours, nothing out of the ordinary. Even when the shared GPU memory is at 99%.

The size map looks pretty normal too. The crash happens on any level even just the blank third person character map. I’m also not using world partition

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