Anyone know what would cause the editor to suddenly start using 100% Shared GPU Memory which causes everything to crash? This is with an RTX 5090 but it happened on my 4090 previously too. I’ll get error messages after the crash about it being out of video memory but it’s actually the Shared GPU Memory that is maxing out.
It seems to happen completely randomly, sometimes after 30 minutes of a project being open, other times after a few hours. Even when completely idle or minimized. It will start off with 0% Shared GPU Memory being used to suddenly out of nowhere it jumps up to 99% being used while Dedicated GPU Memory (VRAM) is still around 50-60%. No idea what causes the sudden jump but it’s making me go insane. I’ve tried everything at this point to no avail.
I’m on UE 5.5.3 I’ve tried tracking it with insights, crash logs, etc none of it makes any sense. I can’t seem to get any help with this issue anywhere else either. This should not be happening. Even just opening the project and doing absolutely nothing will still cause the crash after some time. Somebody has to know how to fix this
The thing is there’s no reason the GPU memory should be maxed out suddenly. And with the Unreal crash logs stating the same thing that windows task manager shows I think they’re related.
I’ve tried the Render Resource Viewer that you showed and it looks exactly like yours, nothing out of the ordinary. Even when the shared GPU memory is at 99%.
The size map looks pretty normal too. The crash happens on any level even just the blank third person character map. I’m also not using world partition
I’ve done all those things already. Really don’t know what else to do. Also the link you provided doesn’t really apply because I’m using an AMD CPU and not Intel
Lucky me I guess. I did notice that the crashes seem to happen mostly when Unreal in minimized such as when I take a break and walk away from the computer or am watching a youtube video or something. By the time I come back UE has crashed with the out of video memory message.