maxplug5
(M5VFX)
1
M5VFXRPG.2 projectile asset works started.
I share the project test map. UE4 ver (4.15 ~ 4.20)
https://drive.google.com/open?id=1gC…t2lJjMkdyfuoNP
crosshair: AutoTarget
LMB: Launch
RMB: fixed object lock-on object
: Cancel of fixed lock-on target (without object targeting)
Expect various projectiles in M5VFXRPG2.projectile.
Blog : https://fxrnd.tistory.com
M5VFX series on Marketplace :
https://www.unrealengine.com/marketp…le/JeongukChoi
maxplug5
(M5VFX)
2
in progressing.
TwinTail projectile.
maxplug5
(M5VFX)
3
Projectile Ribbon particle Wave move
It is difficult to create this movement with Ribbon Particles alone in Unreal.
It is not perfect, but you can make it with a point attractor.
When using a point attractor, ribbon particles are not attached to local space.
This is an already known issue.
issues.unrealengine.com/issue/UE-37423