Shape Keys/Morph Targets on Export and Import

  1. Import any Model with “Shape Keys” to UE4.23 project
  2. Inside UE4.23 project → Export same Model to FBX with Morph Targets “Turn On”
  3. Open In Blender 2…79b or any latest version - “Shape Keys” are missing

Currently, it only works when we just an Export model and Import it to any other UE4.23 project but…If we have Model with shape keys in UE4.18 Project that we convert it to 4.23 it won’t work. So. Only Imported models to UE4.23 will work. Still, after exporting the model we are not able to edit it in other software like Blender. I think it might be related to naming inside FBX code. But, I am not a coder so I can not tell.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks