Hello there,
We’re trying to do some macrophotography in Unreal. We have a long lens and a low aperture to have the shallowest dof we can have. We’re trying to have a decent quality in editor, without having necessarily to render our image through movie render queue or using path tracing.
I’ve tried the console variables you see on the video, but they don’t help much to fix all the artifacts we have on camera.
Any ideas or solution ?
Performances are not really an issue, we’re looking for a brute force way to have the nicest in editor dof.
Thank you!