I have a visual issue with a shadow that I would appreciate some feedback as to what is causing it.
I have a railing and a concrete slab and the railing casts a shadow on the slab. However I get different results depending on how the concrete slab is place.
1/ Mesh is place directly in the scene
2/ I used instanced versions of the same mesh to create a row of them but the shadows barely register
The same mesh and light map resolution is used for the placed and instanced meshes (Since it is the same item), so I am at a loss as to why things look so differently.



