Shadows

I have a visual issue with a shadow that I would appreciate some feedback as to what is causing it.

I have a railing and a concrete slab and the railing casts a shadow on the slab. However I get different results depending on how the concrete slab is place.

1/ Mesh is place directly in the scene

2/ I used instanced versions of the same mesh to create a row of them but the shadows barely register

The same mesh and light map resolution is used for the placed and instanced meshes (Since it is the same item), so I am at a loss as to why things look so differently.

Are you building light?

If so, then the engine can’t have a separate lightmap for each mesh ( because they’re all the same one ), and I’m guessing it’s doing one big smudgy lightmap for the whole lot.

Just a guess.

use the lightmap density view, post the results:

UE4_LightmapDensityViewMenu

The row of concrete slabs were instanced items in a blueprint. Somehow (meaning user error) they were set to moveable. Adjusting to stationary and rendered:

So hopefully now it is case of adjusting the actual lightmap resolution.

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