I have a visual issue with a shadow that I would appreciate some feedback as to what is causing it.
I have a railing and a concrete slab and the railing casts a shadow on the slab. However I get different results depending on how the concrete slab is place.
The same mesh and light map resolution is used for the placed and instanced meshes (Since it is the same item), so I am at a loss as to why things look so differently.
If so, then the engine can’t have a separate lightmap for each mesh ( because they’re all the same one ), and I’m guessing it’s doing one big smudgy lightmap for the whole lot.
The row of concrete slabs were instanced items in a blueprint. Somehow (meaning user error) they were set to moveable. Adjusting to stationary and rendered: