Shadows with Orthographic Camera Not Working Properly !

If anybody still following this conversation, i’ve found something. While using orthographic camera (and also orthographic sceen capture 2D with render target), i managed to get dynamic shadow on the surface of the unreal water, using water plugin.The waer looks completely off compared to perspective camrea, BUT THERE IS DYNAMIC SHADOW OF OBJECTS AND THE CHARACTER appearing on it’s surface. maybe someone who has deeper knowledge could take a look at this, maybe to find out what makes it different from for example.

some settings i have: deferred rendering, no lumen, no virtual shadow maps, the landscape is using virtual runtime textures. The shadow is appearing on the surface of the water not the ground under it.
Lets figure this out