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Shadows with Orthographic Camera Not Working Properly !

Orthographic Camera.jpg
Prespective Camera.jpg
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Shadow is not working properly with Ortho Camera. Some wired, low resolution shadow shows up when Ortho Width is less than 600, beyond that shadow just completely disappears ! Shadow work fine with perspective camera (See screenshots).

>> Completely clean project
>> Radeon R7 360 OC GPU
>> Directional Stationary Light
>> Engine version : 4.11.2
>> Did this steps https://forums.unrealengine.com/showthread.php?6622-Shadows-disappear-with-increased-camera-distance to avoid shadow fade out issues. Even before that shadow wasn’t there for Ortho Cam.

Please any solution to get OrthoCam working properly will be a relive. By the way tested same scenario in Unity 5 and shadow just worked properly out of the box. Going crazy over this, don’t want to switch to Unity !

There is a issue reported back in 2015 (started with UE 4.6) about that: Unreal Engine Issues and Bug Tracker (UE-11026)

Strangely, 2 days ago that issue had 52 votes (the highest number of votes of all issues actually), yet today I’ve found that it has been reset to 0. I casted my vote for that one. You might want to vote too.

EDIT: err on the year :wink: