Shadow is not working properly with Ortho Camera. Some wired, low resolution shadow shows up when Ortho Width is less than 600, beyond that shadow just completely disappears ! Shadow work fine with perspective camera (See screenshots).
>> Completely clean project
>> Radeon R7 360 OC GPU
>> Directional Stationary Light
>> Engine version : 4.11.2
>> Did this steps https://forums.unrealengine.com/showthread.php?6622-Shadows-disappear-with-increased-camera-distance to avoid shadow fade out issues. Even before that shadow wasn’t there for Ortho Cam.
Please any solution to get OrthoCam working properly will be a relive. By the way tested same scenario in Unity 5 and shadow just worked properly out of the box. Going crazy over this, don’t want to switch to Unity !