Anyone knows how or if is possible to change the cast shadow colour using bp, like in the gif below? Or only using C++
Link to the gif. (I couldn’t post the gif direct cause size and the forum only will show the link or give me a 404 error … ).
Its from the game Röki, made with Unity, here the link to the blog post about the shader they are using.
I know I could use modulated shadows but they only works with stationary light.
Also I dont think the post processing (Color Gradient > Shadows) is the best option, I tried before.