So, I’m trying to get my world to to resemble a sort-of dark landscape (dusk/dawn type lighting, etc). When I mess with the lighting values of both my lights and my landscape, it previews to something like this:
This is, for the most part, what I’m aiming for. I mean, I’d probably edit the color of light, and mess with intensity a bit further, but it’s essentially what I’m going for.
Now, when I go to bake the lighting, I get this:
Now, when this is rendered, it seems shadows are just entirely ignored and I’m looking at the grass texture at 100% visibility. What exactly do I need to do to make the baked lighting to resemble the above preview?