Fairly new to UE4. When I build the scene with all static objects and a mix of static and stationary lights, shadows and lighting look great.
But I have an issue where I have some sliding doors set up with an level sequence cinematic. So I set up my sliding doors as movable meshes and I have a stationary light set up. But the shadows on the two sliding doors after the build look bad and not like what they did when built as static meshes.
Are there some settings that need to be applied when meshes are set to movable that I am missing to get nice shadows?
I have attached a couple of images.
- Image labeled (1), you see here, everything built as static meshes with a mix of static and stationary lights.
- Image labeled (2) you see the sliding doors with mesh set to movable, same lighting. You can see the bottom of the doors are very dark.