Shadows Pop In Issue

Hello,

I’m making a cinematic using a City Level sample and have issues with shadows pop-in.
You can see it here:

So far I’ve tried enabling Distance Field Maps in the Directional Light. Increasing Max Draw Distance in the performance tab.
Console commands:

r.Shadow.Virtual.MaxPhysicalPages
r.Shadow.RadiusThreshold

I also tried to render using Path Tracing but it didn’t help.

that looks like a building that is entering the lumen scene and influencing the gi. i can’t run the city sample, but iirc it uses an extended version called far field for lumen. check the distances of it.

Thank you.

I read further about far field and found these commands which helped a lot
r.LumenScene.FarField 1
r.RayTracing.Culling.Radius 100000

It’s still there but it doesn’t pop in as much.

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