Jacken85
(Jacken85)
June 14, 2024, 1:39pm
1
Hello,
I’m making a cinematic using a City Level sample and have issues with shadows pop-in.
You can see it here:
So far I’ve tried enabling Distance Field Maps in the Directional Light. Increasing Max Draw Distance in the performance tab.
Console commands:
r.Shadow.Virtual.MaxPhysicalPages
r.Shadow.RadiusThreshold
I also tried to render using Path Tracing but it didn’t help.
that looks like a building that is entering the lumen scene and influencing the gi. i can’t run the city sample, but iirc it uses an extended version called far field for lumen. check the distances of it.
Jacken85
(Jacken85)
June 16, 2024, 4:52pm
3
Thank you.
I read further about far field and found these commands which helped a lot
r.LumenScene.FarField 1
r.RayTracing.Culling.Radius 100000
It’s still there but it doesn’t pop in as much.
system
(system)
Closed
July 16, 2024, 4:53pm
4
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