This ticket is currently backlogged at the moment. I know it gets old hearing, but once a fix has been submitted I will be able to post back here with more details and a release of the engine that this will be included in. Unfortunately there are only a limited number of developers vs the bugs that have to be prioritized.
I did just try this in our what will be our 4.11 build and I’m not seeing an issue like before though. While that doesn’t mean it is fixed, maybe it’s improved there.