Shadows not casting from culled objects behind player camera

Hey everyone,

I’ve been having an issue where shadows will pop in and out very abruptly when the light source is casting a sunset like angle, and the player is moving away from it. It seems that the foliage behind the player and outside of the dynamic shadow distance are getting culled and no longer producing shadows. Does anyone know how to make these objects keep casting distance field shadows instead of just disappearing? Here is an example of what is happening Leaf Tree Forest Shadow popin - YouTube