Shadows move with my camera movement but only shows up in render, and a mesh simply doesn’t cast a shadow sometimes (the pillar in the middle)
[https://www.youtube.com/watch?v=4BCSxZjOY_w&ab_channel=GrittSmitt]
As you can see in the video, when the camera moves backwards, there are several shadows that come into place. It is only when the camera stops at the end that the shadows are actually accurate.
I have Ray Traced Shadows off, and I am using Lumen. Hardware Ray Tracing is on.
It occurs both with virtual and non-virtual shadow maps (although differently). I’ve also tried forcing LODs and shadow LODs. I’ve tried increasing Screen Percentage.
Can someone please help, because I have been dealing with this issue for ages, and I can’t seem to find a solution.
Thanks in advance.