Shadows/light thrown by sources in unloaded level

Hi Epic

Just wondering if this is a bug or intended behavior;

I have shadows and light appearing from an unloaded level, in the loaded level. The persistent level is blank, nothing in it. On play level one is loaded- the objects and scenery etc from level 2 are not there, and the light source is not visible. However, the shadows and highlights on objects etc, are from both level 1 and 2.

If this is intended behavior, how do I suppress it? I’m using 4.2.1 and the light source is the sun in both levels.

Thanks, R

Would there be a way, for example, to put the sun, sky etc, in the persistent level and use that in both sub-levels? As things stand, if I do that, the sky and lightsource would not be visible in the sub-levels.

May have just been confused. This seems to have stopped, either that or it was only happening when the level was not playing…