I have setup a brand new project in Unreal 5.5 and trying to max everything out (i only use Unreal for rendering sequences no realtime gaming etc) But for some reason my shadows keep cutting off at a certain distance from the camera…
I thought i had maxed everything out, im using Ray Tracing and no precomputed lighting. Ive also tried adjusting the Distance Field Shadowing value but it changes nothing… Im obviously missing somthing but what as you can see in this video all the shadow clip out at the same range.
Any ideas, is there a hidden value im missing or a CVAR i can set?