Hi all!
One question about shadows. I have one directional light in my scene, and it is configured as “stationary”. I have many objects, that can cast shadows. Scene is look like this:
GPU Profiler shows that a lot of time spent in the shadow casting. Every object take 0.1-0.2 ms for casting shadow.
Is it normal situation? Is there way to optimize shadow casting? I repeat I have only one light source. By the way, I have disabled Preshadows. Don’t understand what is this, but it takes too many time too
Hope for your help!