Baked light dont affect skeletal meshes. Ive created a scene with only directional light, parameters are visible on screenshots. No skylight or post process. Mobile HDR is on in project settings.
I need stationary light cos best quality. I can’t use dynamic light (like in fortnite)
I’ve alredy try this https://answers.unrealengine.com/questions/970440/view.html and few other guids
and read this https://docs.unrealengine.com/en-US/Platforms/Mobile/Lighting/index.html
Is there are some trick to get correct shadows on mobile devices? Can you suggest optimal settings for the project or the settings for cascading shadows or the solution maybe split the light into channels.
Thx.
please help!
upd upd upd!!!
Hi there
have you find the answer? i have same problem
i found the solution ,you need set the wall as movable