Hi all! First of al sorry about my English.
I have a problem with the lighting in the realistic mobile project I am working for (UE 4.19.2). I’m trying to illuminate an interior, but the only good quality shadows I get are comming from the Directional light. Point lights or spotlights make very subtle shadows, they are almost invisible. I tried changing the lights to static or stacionary, checking the render settings in editors preferences… I also can get shadows with spotlights, but for that I have to extremly increase the intensity, so the object in wich I want to cast the shadows, becomes burned (almost white because of the light intensity). So how can I get good quality shadows in places that directional light doesn’t reach?
Can someone help me?
Thank you!