I have a problem with flickering in shadowed areas with baked light in combination with a stationary directional light. The flickering appears only in VR and on the right eye only.
Is there a way to fix it except for making the directional light movable or static?
4 years afterwards I still got this issue as well. In my case disabling the shadow denoiser (r.Shadow.Denoiser 0) “fixes” it but obviously makes shadows super noisy.
A temporary workaround was to keep the same denoiser algorithm but limit the reconstruction samples count to very low values e.g. r.Shadow.Denoiser.ReconstructionSamples 2 - it looks worse but at least does not leads to asymmetrical artifacts between the two eyes.