Shadows flicker and change intensity

Hello,

I’m having this issue in a few shots where I’m panning over this grouping of apartments. It looks like he shadows “pop” in and get more intense the closer my camera gets to objects.

My first thought was to bump up my distance field shadows in my Ultra Dynamic Sky sun actor, which are all still set to their default values. When I cranked them up my renders slowed to a crawl so I undid it. I was just curious if anyone had any insight as to what’s causing this shadow issue? If it is related to my distance field shadows i’ll try tuning into those values but I wasn’t certain if that was the culprit or not.

Looks like you have to fix some actors LODS. You have to change number of LODs to 1 in your trees at Details.

none of the models in the scene had LODs all foliage was using nanite. the issue was my Distance Filed Shadows and Cascade Shadows, but thanks for your suggestion!