Shadows fading out with increased camera distance

Hello Users -

I need some help testing this particular issue and narrowing down the root cause. The lighting system is robust and I want to make sure if there is an issue I can identify the causing factor or narrow it down. Here is a video of expected behavior in a Test Bed I created, it shows both Movable Static Meshes that are placed and dynamically spawning them via a blueprint.

http://youtu.be/0_OgVVcIQns

What I need is for people to download the Test Project (Dropbox link below) and see if it still behaves as it does in the video from above. In the Zip File, I have included a set of installation instructions which include a preset consolevariables.ini file. Also are instructions of how to post your results as a Comment below.

Dropbox - Error - Simplify your life

Thank You all for your help -

Eric Ketchum